Virtualware Launches Therapeutic Video Game for Neurorehabilitation

VirtualwareVirtualware Health today announced the release of VirtualRehab 3.0, the first clinically validated therapeutic video game solution for Hand & Body therapy with CE approval. Designed for professional therapists who work with patients that suffer from severe neurological conditions, VirtualRehab 3.0 will help patients to improve balance and fine motor skills using clinically tested therapeutic games and motion capture technology powered by Microsoft's® Kinect Xbox One and Leap Motion®. VirtualRehab 3.0 is available now and will be on demo at Rehab Week in Valencia, Spain from June 9 to 12 at the International Conference of Virtual Rehabilitation (ICVR).

"We developed VirtualRehab 3.0 in close collaboration with leading neurologists and physiotherapists in Europe who wanted to offer individualized treatment for their patients in a simple and cost effective way," said Unai Extremo, CEO and founder of Virtualware Group. "By offering patients the flexibility to play in both a clinical setting or at home we can reach more people who need multiple therapy sessions a week but don’t have the time, resources or motivation to put in the exercise. Stroke patients for example are recommended to have up to 3 hours a day of therapy, a minimum of 5 days per week. As a result, the cost per hour of traditional treatment for extended rehabilitation can become restrictive and inaccessible. For more serious conditions, the need for rehabilitation is a lifetime requirement. We’ve already completed over 13,000 sessions and 1,300 hours of therapeutic game play and this is only the beginning."

Designed for supervised use with clinical professionals and therapists, the VirtualRehab 3.0 platform was created for patients who suffer from temporary to long-term neurological conditions including stroke, traumatic brain injury, multiple sclerosis, spinal cord injury, peripheral neuropathies, cerebral palsy, Parkinson’s disease and to help improve mobility in the elderly.

According to Dr. Manuel Murie, director of the Centro Neurológico de Atención Integral (C.N.A.I.), a specialized neurorehabilitation center in Pamplona, "We recently started using VirtualRehab to re-teach stroke patients how to coordinate small muscle movements in their hands and fingers, tasks controlled by the nervous system that are essential to day-to-day life. In only a short time our patients were more engaged and confident, the motivation they have is critical to their progress, with therapeutic games we are able to transform how they feel about therapy and it makes our day to day work more engaging."

Virtual Rehab 3.0 is a scalable solution designed for small clinics to large hospitals. It includes VirtualRehab BODY using the Kinect® Xbox One to work on balance and physical movement of the upper and lower extremities; and introduces the new VirtualRehab HANDS for games and exercises aimed at improving fine motor skills and dexterity of the hands. VirtualRehab HANDS comes complete with a Leap Motion® sensor to detect precision movements of the fingers and an ergonomic armrest for comfort. Virtual Rehab 3.0 includes a cloud-based software management tool to help health care providers keep track of patient progress. VirtualRehab is the first virtual reality rehabilitation platform to receive CE mark approval from the European Commission.

Demos of VirtualRehab 3.0 and Mind Play Games, an innovative solution that combines collaborative cognitive gaming applications on a 55” multitouch interactive table, by Virtualware's hardware division, Activa Media will be available at RehabWeek Booth # 17-18 and they will also be hosting the following workshop: Virtual Reality Game-Based Therapy with Motion Sensor Capture Devices on June 10 from 11:00 to 12:30 with notable speakers Dr. Nick Ward (UCL Queen Square) and Dr. Manuel Murie (CNAI).

About VirtualRehab®
VirtualRehab® is a tool designed by experts in neurorehabilitation that offers simulated physical rehabilitation training programs for patients with different degrees of physical disability. By using virtual environments in a videogame format combined with the Microsoft® Kinect®, the Microsoft® Azure® cloud platform and Leap Motion sensor, the patient can do physiotherapy exercises customized by their therapist both in the centre where they are being treated as well as do telerehabilitation in their own home. This technology allows the patient to be monitored remotely by their physiotherapist who evaluates their progress.

About Virtualware
Virtualware Group is a business group of technology companies that specialize in the development of hardware and software solutions based on immersive and interactive technologies. The company designs and creates high-tech value-added solutions, products and services for culture, education, training and health through offices in the United Kingdom, Spain, Latin America and the Middle East as well as through partners around the world. It is the only virtual rehabilitation manufacturer with CE Mark approval to develop both hardware and software for medical purposes.

Most Popular Now

European Artificial Intelligence Act Com…

The European Artificial Intelligence Act (AI Act), the world's first comprehensive regulation on artificial intelligence, enters into force. The AI Act is designed to ensure that AI developed and used...

Patient Safety must be Central to the De…

An EPR system brings together different patient information in one place, making it easier to access for healthcare professionals. This information can include patients' own notes, test results, observations by...

ChatGPT Shows Promise in Answering Patie…

The groundbreaking ChatGPT chatbot shows potential as a time-saving tool for responding to patient questions sent to the urologist's office, suggests a study in the September issue of Urology Practice®...

Survey: Most Americans Comfortable with …

Artificial intelligence (AI) is all around us - from smart home devices to entertainment and social media algorithms. But is AI okay in healthcare? A new national survey commissioned by...

AI Spots Cancer and Viral Infections at …

Researchers at the Centre for Genomic Regulation (CRG), the University of the Basque Country (UPV/EHU), Donostia International Physics Center (DIPC) and the Fundación Biofisica Bizkaia (FBB, located in Biofisika Institute)...

Video Gaming Improves Mental Well-Being

A pioneering study titled "Causal effect of video gaming on mental well-being in Japan 2020-2022," published in Nature Human Behaviour, has conducted the most comprehensive investigation to date on the...

New Diabetes Research Links Blood Glucos…

As part of its ongoing exploration of vocal biomarkers and the role they can play in enhancing health outcomes, Klick Labs published a new study in Scientific Reports - confirming...

Machine learning helps identify rheumato…

A machine-learning tool created by Weill Cornell Medicine and Hospital for Special Surgery (HSS) investigators can help distinguish subtypes of rheumatoid arthritis (RA), which may help scientists find ways to...

New AI Software could Make Diagnosing De…

Although Alzheimer's is the most common cause of dementia - a catchall term for cognitive deficits that impact daily living, like the loss of memory or language - it's not...

A New AI Tool for Cancer

Scientists at Harvard Medical School have designed a versatile, ChatGPT-like AI model capable of performing an array of diagnostic tasks across multiple forms of cancers. The new AI system, described Sept...

Vision-Based ChatGPT Shows Deficits Inte…

Researchers evaluating the performance of ChatGPT-4 Vision found that the model performed well on text-based radiology exam questions but struggled to answer image-related questions accurately. The study's results were published...

Bayer Launches New Healthy-Aging Ecosyst…

Combining a scientifically formulated dietary supplement, a leading-edge wellness companion app, and a saliva-based a biological age test by Chronomics, Bayer is taking a big step in the emerging healthy-aging...