However, Kent State University researchers found that playing a popular physically-interactive, smartphone based game, like Pokémon GO, may actually promote exercise.
Jacob Barkley, Ph.D., Andrew Lepp, Ph.D., and Ellen Glickman, Ph.D., from Kent State's College of Education, Health and Human Services assessed the ability of the popular, physically-interactive, smartphone based video game Pokémon GO to increase walking and decrease sedentary behavior, like sitting. Over 350 college students reported their physical activity and sedentary behavior the week before they downloaded Pokémon GO, the week immediately after downloading the game, and again several weeks later.
Results show that, relative to the week before downloading Pokémon GO, students doubled their daily walking behavior (102 percent increase) and reduced sedentary behavior by 25 percent during the first week after downloading. When comparing behavior several weeks after downloading Pokémon GO, to the week before downloading, walking and sedentary behavior was still 68 percent greater and 18 percent lower, respectively, even though frequency of game play decreased by 58 percent.
"While the largest increases in walking and decreases in sitting occurred during the first week after downloading, when the game was new to the user, those positive effects largely persisted weeks later," Barkley said. "It is possible that games like Pokémon GO may help people initiate a positive health behavior change, such as more daily walking and less sitting."
The researchers suggest that while many smartphone functions may promote sedentary activity, they are hopeful that playing physically-interactive, smartphone based video games like Pokémon GO may help promote walking and reduce sitting in college students.
Barkley Jacob E., Lepp Andrew, Glickman Ellen L.
"Pokémon Go!" May Promote Walking, Discourage Sedentary Behavior in College Students.
Games for Health Journal 2017 63, 165-170, doi: 10.1089/g4h.2017.0009